Wireframe Skeleton


Discuss game development algorithms and physics theories behind it.

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Wireframe Skeleton

Postby PHY » June 28th, 2006, 5:51 pm

Wireframe Skeleton - IK Puppet Version 1.0

Originally developed by Andries Odendaal for wireframe

This flash animation demonstrate inverse and forward kinematics

You can these dynamic functionality in this animation
Drag individual limbs by the red control points to manipulate the figure in the DRAG mode.

Drag the control at the top of the movie to walk the figure across the screen in WALK mode.

Use the Walk designer panel to adjust the various walk behaviors.

[flash width=800 height=400 loop=true]misc/flash/wireframe.swf[/flash]
PHY
 
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