Smooth follow movements


Discuss game development algorithms and physics theories behind it.

Moderator: BenTheMan

Smooth follow movements

Postby PHY » July 10th, 2006, 5:57 pm

Draw a line diagram and let the starting point follow mouse pointer. You will see some snakey movement on this simulation.

[japplet_start code="tendrils" width=400 height=400 codebase="/forums/misc/java/" archive="tendrils.jar"][/japplet_start]
[japplet_param name="boxmessage" value="Loading, Please wait . . ."][/japplet_param]
[japplet_param name="boxbgcolor" value="#FFFFFF"][/japplet_param]
To view this content, you need to install Java from <A HREF="http://java.com">java.com</A>
[japplet_stop][/japplet_stop]

Author : james corbett.
This Java Applet built with processing and traer.physics
PHY
 
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