Flash - physics engine

This physics engine works with penetration detection of any object. If a penetration (intersection) is detected the simulation will run backwards and forwards in frame-time, untill a accurate collision time is found. After that, the last detected collision is resolved.
More features:
ConvexPolygons as Springmodels
Time-exact simulation resolve
Space-Subvision by grids
[flash width=512 height=512 loop=true]misc/flash/eng/physics-engine.swf[/flash]
More features:
ConvexPolygons as Springmodels
Time-exact simulation resolve
Space-Subvision by grids
[flash width=512 height=512 loop=true]misc/flash/eng/physics-engine.swf[/flash]