by Resha Caner » March 1st, 2008, 1:46 am
I'm actually stale on proper terminology, but do you have an efficiency metric for your simulation? In other words, how close to real time could you get for a bouncing ball on a surface or something like that?
I did a lot of research on gear trains a few years back, and worked with a colleague where I laid out the physics of contact between gear teeth while he coded up the actual contact algorithm. I know he researched many different algorithms before picking one, but we never got anywhere close to running in real time.
Caner